HTG Magic Tool List

  • Intelligence Headband–Single target. Effective range: 100 meters. Required MP: 3. Command word: [Listen Carefully}]
  • Bag of Gluttony–swallows items. Required mp: 0. Command word to capture items: [Meal time] Command word to retrieve items: [Turn time].
  • Flying Swallow Dagger–for a certain period of time, damage to the enemy is doubled. Required MP: 1. Command word: [swallow come].
  • Ring of Detoxification–cures target poison. Required MP: 3. Command word: [Detox].
  • Sacrificial doll–In the event that an attack would cause someone’s HP to fall to zero or below, the doll takes all damage and crumples. Required MP: 0. Command word unnecessary. Autonomous type.
  • Spirit Ring–the wearer’s MP is increased by 10, and any MP consumed is drawn from the ring first. Required MP: 0. Command word to refill the ring: [mental power reflux].
  • Flash Bracelet–emits a flash of light. Required MP: 5. Command word: [Light].
  • Mimetic Brooch–hides the wearer. Required MP: 3. Command word [chameleon].
  • Inhalation Needle–Any damage dealt with this needle is recovered by the user. Required Mp: 0. Command word: none. Autonomous type.
  • Flame Bomb Ring–Shoots a flame bullet at the opponent. Basic damage: 10. Required MP: 5.
  • Amulet of Silence–Seals the magic of one person. Required MP: 5.
  • Fever Stone–This stone glows red. Necessary MP: 1.
  • Magical Ring–When the wearer uses magic, it reduces the required MP by 2. However, the cost cannot become less than 1. Does not work on magic tools. Necessary MP: 0 Autonomous type.
  • Ice Ring–Covers the surface of one object with ice damaging it and preventing it from moving for a time. Basic damage: 10. Frozen duration: Depends on the opponents resistance. Required MP: 5. Command word: [Freeze]
  • Adventurer’s Bag–stores items in a one cubic meter space.
  • Ring of return–magically returns a party from a labyrinth back to the registered adventurer’s guild.
  • Sleep ring–Puts one target to sleep. Required MP: 3. Command word: [You are sleepy]
  •  Magical Horse–Performs the same actions as a horse by the command of the rider. Required MP: 3. Command word: [Come along race horse.] To return it to its miniature size: [Sleep well, race horse.]
  • Luminescent stone–A stone that releases light.
  • Cooling stone–A stone that chills the area around it.
  • Purification–Can deal damage to undead. Undead receive twice as much damage. Required MP: 0. Autonomous type.
  • Berserker estoc–The damage to an enemy increases 5 fold for a certain period of time. Required MP: 10 every attack. Command word: [Annihilation].
  • Stupor–An opponent struck by this has a 50% chance of having their movements be constrained for a time. Required MP: 1. Command word: [An Obstacle].
  • Guidance dress–By casting a spell in advance, the spell can be stored in the dress. The accumulated magic is activated immediately by the wearer’s will. Required
    MP: 0. Autonomous type.
  • Shadow clothes–creates an alter ego of the caster for a certain period of time. Necessary MP: 5. Command word: [Come out shadow].
  • Full Recovery ring–Restores the physical strength of the subject. Required MP: 7. Command word: [Work].
  • Resistance plate armor–Magical damage reduction of 10. Required MP: 0. Autonomous type.
  • Bond bracelet–Any supporting magic cast on the wearer of the gold bracelet also affects those wearing the silver bracelet. Required MP: 0. Autonomous type. Unique.
  • [Lightning Shower] scroll— Gives 10 damage in an area and additionally gives out paralysis through electrical shock. Required MP: 10
  • Poison Nullification necklace — Poison will not affect the user for a certain amount of time. Required MP: 3. Command word: [Finish the poisoned meal].
  • Earth sandals — Damage reduction 2. The opponent’s attack will not be able to knock the wearer over. Required MP: 0. Autonomous type.
  • Magic Guard brooch — Magical damage reduction 5. Required MP: 0. Autonomous type.
  • Flying Phoenix magic crystal – For a certain period of time, damage is tripled. 25% chance to bind the foe on damage. Required MP: 3. Command word: [Fang of the sky].
  • Exorcism magic crystal – Can deal damage to undead. Undead and demons receive twice as much damage. Twice the amount of damage dealt is restored to the user. Necessary MP: 0. Command word: none. Autonomous type.
  • Resistance guantlets – Impossible to restrain. Required MP: 0 Autonomous type.
  • Resistance greaves – Poison immunity. Required MP: 0 Autonomous type.
  • Earth gauntlet – Physical damage reduction of 2. The opponent cannot repel wearer’s attacks. Required MP: 0 Autonomous type.
  • Earth plate armor – Physical damage reduction of 2. 25% chance to completely invalidate the opponent’s attack. Required MP: 0 Autonomous type.
  • Interception gauntlet – Physical damage reduction of 3. Impossible to restrain. The opponent is unable to repel the wearer’s attacks. Required MP: 0 Autonomous type.
  • Interception boots – Physical damage reduction of 3. Immune to poison. Opponent is unable to knock the wearer over. Required MP: 0. Autonomous type.
  • Interception plate armor – Physical damage reduction of 4. Magic reduction of 10. 25% chance to completely nullify an opponent’s attack. Required MP: 0. Autonomous type.
  • Mad God estoc – Increase physical damage twenty fold. For a certain period of time, there is a 25% chance that an attack from this blade will cause instant death. Necessary MP per attack: 20. Command word: {Lunatic}.
  • Grand Magical ring – When the wearer uses magic, the required MP is reduced by 5. However, it cannot become less than 1. Magical tools are excluded. Required MP: 0. Autonomous type.
  • Darkness Dress – Halves the magic damage received from the opponent. Converts the half-depleted damage into MP and absorbs it. Necessary MP: 0. Autonomous type. Unique.
  • Awakening ring – The users MP is increased by 20, and any MP spent is drawn from this ring first. Required MP: 0. Command word to refill ring: [Mental Power Reflux]. Unique.
  • Falcon long leather boots – Doubles the number of attacks. Required MP: 0. Autonomous type. Unique.
  • Abyssal leather costume – It is possible to instantaneously move from one shadow to another visible shadow. You can move anywhere inside the dark. Required MP: 1. Command word: [Melting]. Unique.
  • Poison – Add 2 points of poison damage to any opponent damaged. Ineffective on people with a resistance to poison. Required MP: 0. Autonomous type.
  • Beak – Increases attack power by 1.2 times. Required MP: 1. Command word: [Come Beak]
  • Man Eater – Deal double damage to humanoid organisms. Necessary MP: 0. Autonomous type.
  • Battle — Always take the initiative. Doubles attack speed. Magical damage decrease by 20. Autonomous type. Unique.
  • Howling Plush Toy – Capable of communicating over long distances. Each doll can only speak to one other doll it’s connected to.
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